Improved weapon UI textures that better resemble the vanilla game icons Added a Secondary variant of the Sawn-off, including support for Primary Secondaries Added support for visible weapon attachments via Weapon Skin Replacer Apologies in advance if this causes any issues in your on-going campaign. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. Fixed the weapons not upgrading properly No, there won't be a Vanilla version of this. Tell me if you find any more, i'll see if i can do something about it. If the guns don't show up mid-campaign, you likely need to start a new campaign. The Ingram counts as a pistol, but if you try to dual-wield it, the wielder will only fire two single shots with them at a time (pretty sure iridar would need to include akimbo animations for auto pistols to fix this bug, i can't do anything about this) I don't believe i can fix this without extensive re-working of the models and textures. Giving the meshes flat shading instead of smooth shading makes them look mostly better, with the caveat being that any cylindrical parts of the models look like this. The weapon meshes look kind of odd when you import them into the editor with smooth shading settings most likely because the original Max Payne models weren't meant to be used with modern PBR games. If you're using something like Idle Suppression, the user fires 3 bursts of two shots, which is obviously more shots than the two weapons can physically hold It has a higher min-max damage range than the Primary version (4-8 damage, when it should be 5-7) Continued abuse of our services will cause your IP address to be blocked indefinitely.-The Secondary version of the sawn-off has a few small issues when dual-wielding: Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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